World

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World

Narrative Setting, backstory, and context of gameplay in the world.
Procedural Generation Rules for level and object creation.
Labyrinths Room template designs for the procedural generator.
Items Defines weapons, armors, and other item, as well as relevant modifiers and balance.
Monsters Defines templates for hostile creatures that oppose player progress. Future Edits Required
NPCs Defines templates for non-hostile characters that interact with the player, as well consequences.