Platform

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Web

Web of Lives is primarily targeted for web using HTML5 and JavaScript. Deploying the game in the browser will allow players to play from most computers with minimal downtime, meshing well with the game's heavy reliance on the cloud. Making the game quick to pick up an play, may draw in players who are unfamiliar with the rogue-like genre. Expectations of browser games may also be more inline with the games intentions and modern browsers should be powerful enough to support this game's demands. Graphics may be stylized, but will certainly be simple enough to be rendered in a webpage. Depending on complexity, the procedural generation of labyrinths may push the limits of browsers, but should be scalable enough to be possible. Only one floor needs to be generated at a time so complexity should not grow too quickly.

Mobile

The ability to play anywhere may be appealing to many players, so mobile platforms will be targeted after the production of the web version, if possible. Mobile will introduce new technical limitations, but our initial development for browser should prevent the game from becoming far too complicated for mobile. Mobile should lend itself to our reliance on the cloud and work well with our simple controls. iOS will be the primary mobile target, followed by Android. Once development for the other mobile platforms is far enough along, the logistics of developing for Windows based mobile devices will be considered.